![]() I can imagine some folks wanting outcomes with greater stakes (like the multiple endings of Fallout: New Vegas), but The Outer Worlds successfully teaches the player that there is no inherently good option when inserting oneself into decisions buried within grey areas held together by the red tape of capitalism and a reality of poor-decisionmaking. If anything, I found myself appreciating the depth, rather than the breadth, of The Outer Worlds’ universe by the time I finished the base game after a good sixty hours. While the story itself is moderately linear, it doesn’t truly open up until around 12-15 hours in (depending on how much time you’ve spent on sidequests). You shouldn’t go in expecting The Outer Worlds to be “as open as” a Fallout title. In no way does The Outer Worlds advertise itself as a futuristic Fallout: New Vegas, but I can see how folks can assume it to be given similar gameplay mechanics, mildly branching story-driven paths, a familiar reputation/faction system, and UI. If I could add on to the review, however, it would be as such: As a fan of the Fallout series and Obsidian’s prior work, I would emphasize caution for those wanting a modern Fallout-like RPG while we wait patiently for Bethesda’s Starfield. I won’t rehash too much from Ben’s original review, but I do recommend that you read our review of the base game before continuing further. I myself invested a good 60 hours or so playing through it in Winter 2021 during one particularly cold spell, and I was very quickly pulled in to the capitalism-forward universe of Halcyon that featured gameplay reminiscent of one of my favorite Fallout installments that happened to also be developed by Obsidian. Ben’s review score of a 9.25/10 praised its stellar writing/worldbuilding, the gameplay choices, and the depth of character-building, and to that end, I absolutely agree with his assessment at that time. In 2019, our Ben Sheene originally reviewed The Outer Worlds on the PS4 Pro.
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